If the visual section, the development and the difficulty seem to have travelled in time directly since 1988, the design of the scenarios does not lag behind, as you go through levels that sound like other games, such as sewers, flooded caves, races around the city, landfills. They offer us a shield, a distance blade, or a katana with greater range, and at some points, they become essential to advance. However, the best aids are the secondary weapons that you can buy at the control points that allows us to carry out attacks charged at a distance. Each time you come back, our gained skills allow us to get a little further. but it is also true that allows us to "learn". It is a difficult game for different reasons the precision it requires in the jump, the fact that some impacts move us and also change the direction we are looking in, the amount of area attacks that the enemies have compared to the range of our sword. And at some points, it incorporates resources, such as the Souls shortcuts, which also give us a break. The game subjects us to constant trial and error as we reach the successive checkpoints, which are placed at the right point to be challenging without getting desperate. Because Cyber Shadow, like the classics, has enormous difficulty. techniques that will make things a little ( very little) easier for us. However, we do not show our full power until we have mastered the shuriken throw, the aerial slash, sliding down the wall. In the beginning, our range of movements is limited to the jump and the katana strike. But the most interesting thing is to see how he is learning new skills along with the bodies of other fallen ninjas. Shadow, go through the scenarios crushing minions and facing a lot of bosses ( two per level). It is a linear advancement game ( don't expect anything as complex as The Messenger in its final section), but its scenarios hide a good handful of secrets. Well, through a 2D development that alternates platforms and combat. In fact, it has wiped out all of our "brothers".Īnd it is time for revenge. Progen hunts down members of our ninja clan, who are custodians of an ancient secret, the Ethos (a temple found on the spiritual plane). These robots are the result of an experiment by Doctor Progen, which has gone wrong. Shadow must traverse Mekacity, a massive steel metropolis guarded by killing machines. Perhaps the first thing that strikes you is his argument. In any case, many elements are preserved from those legendary games. Cyber Shadow is an anachronism it's the 8-bit game that could have been made on a much more powerful machine. I want to emphasize how much of Cyber Shadow is a tribute because at first glance some images could give the impression that they have come directly from an NES cartridge, but do not be fooled.Īs soon as I went a little further, it became clear that the game is far superior to what those machines gave of themselves, due to the fluidity, the colour palette, the size and detail of the sprites. And as in that one, it is a tribute to 8-bit games. And it is precisely in this subgenre that Cyber Shadow, a game developed by Mechanical Head and Yacht Club Games, the creators of Shovel Knight, embarks. The ninja genre was so exploited that they even had futuristic versions, like Blue Shadow or Cyber Shinobi. The list of action arcades starring these shadow warriors is endless, led by Tecmo's Ninja Gaiden trilogy, and followed by other legends such as Shinobi or Ninja Spirit. Cyber Shadow is a trip back in time, in which we go back to the late 80s when ninjas starred in challenging 2D action and platform games.įew genres have as much '80s flavour as ninja games.
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